Berseria Witness to the Mystic Do Mystic Artes From Chains Count?

Missable!

View every unmarried Mystic Arte from both enemies and allies to earn this trophy. While you can pull off your party members' Mystic Artes at whatever time, you only take one chance for the enemies every bit one time you accept finished their battles and missed to see their Mystic Arte, you have to try once again on another playthrough to see it. Fortunately, you practice not have to run across all Mystic Arte inside a unmarried playthrough, so whatever Mystic Arte you lot already saw will count equally seen when you start a new playthrough with New Game+. There is no ingame checklist for this trophy, so you have to notation down yourself which yous take seen already.

In that location take been reports where all Mystic Artes accept to be seen on a single save file or else the trophy will not unlock. So when you do a New Game+, make sure you keep playing on the same save file as your first playthrough if yous have non got this trophy all the same.

Mystic Artes from Enemies
Like in the previous Tales game, regular enemies practice not have a Mystic Arte, so information technology is just relevant in boss fights. You will know when bosses showtime having Mystic Artes as the beginning 1 yous will encounter is story-related and cannot be missed. Not every boss afterwards has a Mystic Arte. Even when you lot play on Normal difficulty, chances are that they will utilize their Mystic Arte at to the lowest degree once, even more especially on higher difficulties. So they are non highly missable. As a general rule of thumb, they start using them when they take about l% of their HP left.

Mystic Artes from Story-Related Bosses

All bosses have only one Mystic Arte except for i boss, for which Rokurou has either to be in the active party or in the reserves. This is the boss fight in the volcano. Encounter the spoiler for a listing of the story-related bosses:

  • The Empyrean's Throne: Artorius (cannot be missed; Artorius will end the boxing with the Mystic Arte)
  • Port Cadnix: Shigure (the automatic Mystic Arte that ends the boxing does non count for this; he has to use the Mystic Arte in the battle)
  • Baird Marsh: Teresa
  • Baird Marsh: Oscar
  • Baird Marsh: Aifread
  • Mount Killaraus: Shigure. Caution: In that location are 2 variations of the Mystic Arte, one with Rokurou in the party and one with Rokurou in the reserves. See them both.
  • Mount Killaraus: Melchior
  • Concluding Dungeon: Artorius
  • Last Dungeon: Innominat
  • Last Dungeon: Armatized Artorius

Mystic Artes from Bosses from Side Quests
There are also bosses in side quests and of course y'all have to see their Mystic Artes as well for this trophy.

Mystic Artes from Party Members
Each party member has three Mystic Artes and there are three special Dual Mystic Artes. None of them is missable. You will unlock the first level of Mystic Artes over the course of the story. The second level of Mystic Artes will exist learned by a regular level up, when the characters are about level 35. The third level of Mystic Artes are not so like shooting fish in a barrel to obtain and are covered in a separate section below. The three special Dual Mystic Artes are all obtained in the bonus dungeon, by defeating the bosses on floor 2, 4, and 6.
If a character controlled by the CPU triggers a Mystic Arte, it will count for this trophy.

To perform the diverse Mystic Artes, there are different triggering conditions:

  • To use the level i Mystic Arte, attack an enemy and agree during the assail animation. 3 BG will be consumed. The level 1 Mystic Arte has a small cutting-in of the character who uses the Mystic Arte.
  • To utilise the level ii Mystic Arte, chain at least 8 artes (either regular artes or break souls with ), then hold during performing the final arte yous use. 4 BG will be consumed. The level 2 Mystic Arte has a bigger cut-in than the level i Mystic Arte, only non the whole screen.
  • To employ the level iii Mystic Arte, perform the final Soul Break arte of a character, then hold during the animation. 5 BG will exist consumed. The level 3 Mystic Arte is a cutting-in that uses the whole screen.
  • To utilize the Dual Mystic Arte, both characters need to take 5 BG. One grapheme has to be in the active party, the other in the reserves. The possible combinations are Velvet & Laphicet, Rokurou & Eizen, and Magilou & Eleanor. To apply you need to press or (depending on where your reserve character is) as if y'all would employ a Switch Blast, and then hold , but before the actual Switch Blast is triggered. Apply information technology when your graphic symbol is currently doing an attack. Then the Switch Blast will be on standby. Now hold until the Dual Mystic Arte is triggered.

For the level 3 Mystic Arte, depending on the character, the concluding Soul Break arte tin be hard to trigger and the CPU almost never uses them. The difficult characters are Velvet, Rokurou, and Magilou. Fortunately, in that location is still an easy way to trigger their Mystic Arte without bothering to check the Soul Break arte triggering conditions. Use the Mystic Arte Chain that is explained in the description of the Centurion trophy.

Unlocking the Third Mystic Artes

You lot can find the necessary items to unlock the tertiary Mystic Arte in the final dungeon. For this, you will need to collect special coloured orbs and set them into the same coloured portals. So you tin can warp to a small surface area where you have to fight a dominate. Defeating this boss will unlock one of the items for one character.

For the description of how to observe the orbs and portals, I have used the labeling of Outer Area and Inner Area. The Outer Area's surrounding is coloured in blue, while the Inner Area'due south surrounding is coloured in violet. You volition know what I mean when you play through the dungeon.

Outer Surface area Hub – The area you reach later using the initial warp point after entering the dungeon. This hub has two warp points in the middle, the first one y'all came from and the second one to accomplish the Inner Area. And then you have five more warp points: Two at the top section, two at the lesser department and a fifth ane at the northwest.

Colours of the orbs and portals:
Red – Laphicet
Yellow - Eizen
Blue - Eleanor
Dark-green - Rokurou
White – Magilou
Violet - Velvet

Yellowish Orb – In the Outer Expanse Hub, utilise the left warp point in the peak section. Head to the right and jump over small platforms three times. Use the warp point that is below and yous will end up at a dead-finish with a treasure chest and this orb.

Red Orb – In the Outer Area Hub, use the left warp point in the lower section. Head to the s-east warp point by walking up the platforms in front of you lot, just practice non use information technology. The orb is located at the dead-end in front of you when the warp point is located to the left side.

Light-green Portal – In the Outer Area Hub, use the right warp point in the lower section. Then walk to the s-west area, jumping over a small platform two times. Alternatively, use the left warp point in the lower section and then head to the south-east warp indicate past walking upward the platforms in front of you. Use this warp point when you reach and then walk straight ahead.

Red Portal – Located in the Inner Area. From the Spiral office heading further inside, follow the way until yous are dorsum in the Inner Area. Walk over the 2 green bridges and apply the door to the left. Follow the way to reach the area with this portal to the northward.

White Orb – The geoboard is needed to reach this orb. From the Screw function of the Inner Area heading further inside, follow the way until you are back in the Inner Surface area. Walk over the two green bridges and use the warp bespeak to the correct. Then use the first door straight ahead to reach the area with the orb. If the warp point is not available, employ the door to the left. Follow the mode to achieve an area with a portal. Have the door to the southward and follow the fashion to accomplish the Inner Area again. Exercise non cantankerous the yellow bridge, only instead use the door to your left to reach the surface area with the orb. The orb is located to the n by jumping over with the geoboard.

Yellowish Portal – The geoboard is needed to reach this portal. In the Outer Area Hub, use the single warp point that is not on a divide section. Then use the warp point n-west to reach the part with the portal. If you have not unlocked the warp point from the hub yet, use the left warp signal in the lower section. Walk up one platform and and so use the geoboard on your right to reach the next platform. Follow the way and use the warp betoken to the north. Utilize the warp bespeak to the due north w to reach the function with the portal.

Blue Portal - The geoboard is needed to reach this portal. The portal is located on the right side later on walking through the door from the Spiral part of the Inner Surface area heading further inside.

Dark-green Orb – Go to the part of the Inner Area with the xanthous span. There is a hole in the ground located at the due south-w of this surface area subsequently crossing the yellowish bridge. Leap through this hole and the orb is located right next to you.

Inoph Bottle ∞ - Not needed for this bays, simply useful in general. Become to the part of the Inner Area with the yellow span. In that location is a hole in the ground located at the s-west of this expanse afterward crossing the xanthous bridge. Jump through this hole and through another hole after post-obit the way. The Bottle is inside a treasure chest on the manner to the third pigsty.

White Portal – Get to the part of the Inner Area with the xanthous bridge and cantankerous the violet bridge at the s-east to attain the door that heads further within. Follow the mode and you will reach the area with the portal in the southward.

Violet Portal – From the area with the White Portal, have the door to the eastward and follow the fashion. Y'all volition demand the geoboard as yous will have to bound with information technology two times.

Blue Orb – From the surface area with the White Portal, have the door to the west and follow the mode until you are dorsum inside the Inner Area. The orb is located on the right side on the section in the north with the door and the warp signal. Yous will have to destroy the red crystal in this surface area on the east side starting time to be able to reach this section.

Violet Orb - From the expanse with the White Portal, take the door to the west and follow the manner until you are back inside the Inner Surface area. Walk through the door that is located on the section in the north. Afterwards, you volition find the orb on the right side after jumping on the platform.

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Source: https://www.playstationtrophies.org/game/tales-of-berseria/trophy/148998-Witness-to-the-Mystic.html#:~:text=Fortunately%2C%20you%20do%20not%20have,new%20playthrough%20with%20New%20Game%2B.

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